The Beat Chart

The beat chart is a tool that can not only help you develop the content of your GDD, but also provides a “map” of the structure of your game; this is extremely important when examining the gameplay progression. Every beat chart requires the following elements:

  • Level/environment name
  • File name (level/environment designation)
  • Time of day (in context of the game)
  • Story elements for level
  • Progression: gameplay focus of the level
  • Estimated play time of level
  • Color scheme of level/environment
  • Enemies/bosses introduced and used
  • Mechanics introduced and used
  • Hazards introduced and used
  • Power-ups found in level/environment
  • New abilities, weapons, or gear introduced/unlocked
  • Treasure amount and type the player can find
  • Bonus material found in level/environment
  • Music track(s) to be used in this level/environment.

Example

Level: World 1-1 Level: World 1-2
Name: Grave Danger (Boneyard) Name: Dead Heat (Boneyard)
TOD: Night TOD: Night
Story: Maximo enters the graveyard, fighting his way through undead creatures that bar his way Story: Achille’s drill has cracked open the earth, causing lava pits to open up throughout the graveyard
Progression: Player taught basic movement, combat and defensive moves. Player learns how to collect and map abilities Progression: Player masters hazardous jumps and more intense combat
Est. play time: 15 min Est. play time: 15 min
Color map: Green (trees), brown (trees/rock), purples (tombstones) Color map: Red (lava), brown (trees/rock), purples (tombstones)
Enemies: Skeleton (basic), sword skeleton (red), skeleton (axe), ghost, zombie (basic), wooden coffin, chest mimic Enemies: Skeleton (basic), skeleton (axe), sword skeleton (red), sword skeleton (blue), skeleton (guardian), zombie (basic), raven, ghost
Mechanics: Holy ground, breakable tombstone, breakable torch, breakable crypt lid, breakable rocks, Achille key statue, key lock, opening gate (door), opening gate (cave), prize wheel, treasure chest, locked chest, hidden chest, end plinth Mechanics: Holy ground, breakable tombstone, breakable torch, breakable crypt lid, key statue, key lock, opening gate (door), enemy coffin, floating platform, prize wheel, treasure chest, locked chest, hidden chest, end plinth
Hazards: Unholy ground, Achille statue, fall-away ground, skull tower, breakaway bridge, deep water, lava pit Hazards: Unholy ground, swinging gate, skull tower, flame jet, lava pit
Power-ups: Koin, koin bag, diamond, death koin, spirit, life up, flametongue, shield recharge, sword recharge, half health, full health, iron key, gold key, armor up Power-ups: Koin, koin bag, diamond, death koin, spirit, life up, flametongue, shield recharge, sword recharge, half health, full health, gold key, armor up
Abilities: Second strike, mighty blow, magic bolt, doomstrike, foot cheese Abilities: Second strike, mighty blow, magic bolt, doomstrike, throw shield
Economy: 200 koins, 2 death koins Economy: 200 koins, 1 death koin
Bonus materials: N/A Bonus materials: N/A
Music track: Graveyard 1 Music track: Graveyard 2