Logo IOS Game Development
  • Docs
  • Blog

Administrivia

Administrivia Setup

Lectures

1. Module Overview

Module Overview Assessment Games Design & Development MacinCloud First SpriteKit App

2. Games Development

Iterative Design Design Documents The One-Sheet The Ten Pager The Beat Chart Game Design Document

3. Games Vocabulary

Vocabulary & Definitions Definitions Of Game Game Features Central Concepts Common Concepts

4. Frameworks

Frameworks MDA Formal, Dramatic & Dynamic Elements The Elemental Tetrad Perspectives The Layered Tetrad

5. SpriteKit Game

Swift Basics SpriteKit Quick Game New Game Scenes & Nodes Backgrounds Particles Sprites Touchscreen Obstacles Collisions Full Game Scoring A Better Ending Restarting The Game Finishing Touch Final Game ? Extensions

6. SpriteKit Overview

SpriteKit SKNode SKAction Physics Engine SKTexture Particle System Animated Sprite

7. Physics Contacts & Collisions

Contacts & Collisions

8. More Physics

More Physics Joints Assessment

Mid-Module Evaluation

Mid Module Evaluation

Games Design & Development

Games Design & Development

Across this module we will examine some of the principles and practices of games design and development.

  • Game - Definitions & Vocabulary
  • Game Development Cycle
  • Game Theory - Frameworks
  • Prototyping
  • Playtesting


Improve this page


  • ← Previous
  • Next →

IOS Game Development 2022 | Powered by Jekyll Doc Theme