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IOS Game Development
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Administrivia
Administrivia
Setup
Lectures
1. Module Overview
Module Overview
Assessment
Games Design & Development
MacinCloud
First SpriteKit App
2. Games Development
Iterative Design
Design Documents
The One-Sheet
The Ten Pager
The Beat Chart
Game Design Document
3. Games Vocabulary
Vocabulary & Definitions
Definitions Of Game
Game Features
Central Concepts
Common Concepts
4. Frameworks
Frameworks
MDA
Formal, Dramatic & Dynamic Elements
The Elemental Tetrad
Perspectives
The Layered Tetrad
5. SpriteKit Game
Swift Basics
SpriteKit Quick Game
New Game
Scenes & Nodes
Backgrounds
Particles
Sprites
Touchscreen
Obstacles
Collisions
Full Game
Scoring
A Better Ending
Restarting The Game
Finishing Touch
Final Game ?
Extensions
6. SpriteKit Overview
SpriteKit
SKNode
SKAction
Physics Engine
SKTexture
Particle System
Animated Sprite
7. Physics Contacts & Collisions
Contacts & Collisions
8. More Physics
More Physics
Joints
Assessment
Mid-Module Evaluation
Mid Module Evaluation
SKTexture
SKTexture
Represents sprite bitmap data
Managed by framework
Texture Atlas
Why Use?
Less memory consumption
Minimizes disk I/O
Speed up render speed
Can be used to store stages of an animation cycle for sprites
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