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Administrivia

Administrivia Setup

Lectures

1. Module Overview

Module Overview Assessment Games Design & Development MacinCloud First SpriteKit App

2. Games Development

Iterative Design Design Documents The One-Sheet The Ten Pager The Beat Chart Game Design Document

3. Games Vocabulary

Vocabulary & Definitions Definitions Of Game Game Features Central Concepts Common Concepts

4. Frameworks

Frameworks MDA Formal, Dramatic & Dynamic Elements The Elemental Tetrad Perspectives The Layered Tetrad

5. SpriteKit Game

Swift Basics SpriteKit Quick Game New Game Scenes & Nodes Backgrounds Particles Sprites Touchscreen Obstacles Collisions Full Game Scoring A Better Ending Restarting The Game Finishing Touch Final Game ? Extensions

6. SpriteKit Overview

SpriteKit SKNode SKAction Physics Engine SKTexture Particle System Animated Sprite

7. Physics Contacts & Collisions

Contacts & Collisions

8. More Physics

More Physics Joints Assessment

Mid-Module Evaluation

Mid Module Evaluation

Vocabulary & Definitions

Games involve many components, concepts, processes and ideas and discussions are clearer and more productive if we understand each other. Good definitions and a good vocabulary helps everyone understand each other and work better together. Hopefully we can avoid re-inventing the wheel, or at least avoid endless debates about re-naming the wheel!

Content

  • What is a game?
  • Game Features
  • A Gaming Vocabulary
    • Central Concepts
    • Common Concepts


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